Players
Understand player ratings, progression, contracts, and development
Player Ratings
Every player has six core skill ratings that determine their performance. Understanding these ratings helps you build effective rosters and identify player strengths.
Slaying Power
Raw killing ability. High slaying power means more eliminations and better map control. Critical for SMG players and entry fraggers.
Objective
Performance on objectives. Higher objective rating means better hill time, bomb plants, and objective control. Essential for Hardpoint and Control.
Aggression
How aggressively a player pushes and takes fights. High aggression creates pressure but can lead to risky plays. Great for entry fraggers.
Movement
Positioning and rotation speed. High movement helps with map control, rotations, and getting to objectives quickly. Important for all roles.
Clutch
Performance in high-pressure situations. Critical for Search & Destroy rounds and clutch moments. Can swing matches in your favor.
Support
Team play and enabling teammates. High support players help the team succeed through assists, trades, and team coordination. Valuable for all rosters.
Overall Rating
The overall rating is a weighted combination of all six skills. It provides a quick reference for player quality, but remember that role-specific skills matter more for certain positions. A balanced 85-rated player might outperform a 90-rated player if the 85 fits your team's needs better.
Player Progression
Players develop and improve over time. Understanding progression helps you identify which players to invest in and how to build for the future.
Potential & Development Speed
Every player has a potential rating (their maximum possible overall rating) and a development speed (how quickly they improve). Young players with high potential and fast development can become stars.
High Potential Players
Can reach 90+ overall rating. These are your future stars. Invest early and develop them.
Development Speed
Determines how quickly ratings improve. Fast developers reach their potential sooner, while slow developers take longer but may have higher ceilings.
Growth Phase (Under 33)
Players under 33 always improve by at least +1 overall each season — they never go backwards. How much they grow beyond that minimum depends on two things:
- Season performance — a player who dominated (high KD vs league average) earns more growth than someone who struggled.
- Development speed — this caps the maximum gain per season (dev speed 5 = up to +5 overall with a great season, dev speed 1 = always exactly +1).
- Potential — a player's overall rating can never exceed their potential ceiling, no matter how well they perform.
Example: a player with dev speed 4 who has an outstanding season will earn +4 overall; the same player having an average season earns +2; and a poor season still gives +1.
Decline Phase (33+)
Once a player turns 33 the decline phase begins. Every season their overall rating drops — but playing well slows the fall:
- Poor season — decline of −3 overall (maximum).
- Average season — decline of −2 overall.
- Outstanding season — decline of only −1 overall.
Plan ahead: develop younger replacements and extend veteran contracts carefully. A 33-year-old legend still playing at a high level will age gracefully — a struggling one will fall fast.
Contracts & Market Value
Every player has a market value and contract demands. Understanding the contract system helps you build competitive rosters within your budget.
Market Value
Market value represents what a player is worth based on their rating, age, potential, and recent performance. It's a baseline for contract negotiations.
- Higher rated players have higher market values
- Young players with high potential command premium prices
- Market value updates based on performance
Asking Salary
Players have asking salaries that may differ from market value. Factors affecting asking salary include:
- Market value (base reference point)
- Contract length preferences
- Team preferences (some players prefer certain teams)
- Competing offers from other teams
Contract Features
No-Trade Clause
Player cannot be traded without consent. Adds security but limits flexibility.
Player Option
Player can opt out after a certain period. Risk of losing player early.
Team Option
Team can extend contract. Provides control and flexibility for management.
Player Roles & Positions
Players naturally fit into specific roles based on their skill ratings. Understanding roles helps you build balanced rosters and optimize team composition.
Main AR
Primary assault rifle player. Typically has high slaying power and objective rating. Acts as the anchor and primary slayer.
Key Skills: Slaying Power, Objective, Support
Flex
Versatile player who can use both AR and SMG. Balanced across all skills. Adapts to different situations and maps.
Key Skills: Balanced across all ratings
SMG Slayer
Aggressive submachine gun player. High movement, aggression, and slaying power. Creates pressure and map control.
Key Skills: Slaying Power, Movement, Aggression
Support
Team-oriented player. High support and objective ratings. Enables teammates and plays for the team's success.
Key Skills: Support, Objective, Clutch